In-game cinematics
Mechwarrior 5: Clans is a videogame by Piranha Games Inc. (PGI), released October 2024 for Steam, Epic Games Store, Xbox Game Pass and PS5.
Collaboration project between TMC (myself, Constantin Kormann, Austin Geiger and Konstantin Pogorelov) and PGI. TMC provided the rendered visuals, while sound design, music, motion capture and character renderings were done by PGI.
Cinematic director: Matthew Leigh
TMC credits:
Konstantin Pogorelov -Storyboard artist for the Destruction of Edo cinematic
Austin Geiger – Modelling of jumpships and aerospace fighters
Constantin Kormann – Hero FX, Lighting, Rendering, Environment, Detailling of jumpships and aerospace fighters modeled by Austin
Bernhard Engstler – Rigging, animation, camera, Niagara FX, Unreal Engine sequencer and blueprints.
Our visuals were animated in Blender and rendered in Unreal Engine 5.
Check out our behind the scenes videos:
The Destruction of Edo
My involvement in this cinematic:
Layout, rigging, animation, camera, Unreal Engine blueprints and Niagara effects for realtime weapon effects, environment.
Environment, final lighting and beauty pass, hero VFX (explosions, building destruction, dropship FX), custom damage modelling done by Constantin Kormann.
Miraborg’s Sacrifice
My involvement in this cinematic:
Layout, rigging, animation, camera, Unreal Engine blueprints and Niagara effects for realtime weapon effects.
Final lighting and beauty pass, additional hero VFX, custom damage modelling, modelling of background Jumpships done by Constantin Kormann.
Operation Dragonslayer (Crusader Version)
My involvement in this cinematic:
Layout, rigging, animation, camera, Unreal Engine blueprints and Niagara effects for realtime weapon effects.
Environment, final lighting and beauty pass, additional hero VFX, custom damage modelling done by Constantin Kormann.
Battle of Luthien (Warden Version)
My involvement in this cinematic:
Layout, rigging, animation, camera, Unreal Engine blueprints and Niagara effects for realtime weapon effects.
Environment, final lighting and beauty pass, additional hero VFX, custom damage modelling done by Constantin Kormann.