3D Generalist
Animator and UE5 TA for Hired Steel

Reel 2025

My main responsibility for the work in the reel was animation and cinematography. For the work rendered in Unreal Engine I was responsible for creating blueprint systems allowing weapon fire and realtime FX to be conveniently triggered from the sequencer or automatically triggerd upon hit detection.

For Hired Steel I did a bit of everything, ranging from previz, modelling, UV layout, materials, terrain, rigging, animation, motion capture for infantry, cinematography to FX.